Le patch attendu pour le scout de Team Fortress 2 est enfin là, et il n'est pas venu seul ! Non seulement cette classe bénéficie de nouvelles armes et Succès à débloquer, mais Valve en profite pour faire une mega promo : 10 euros pour le jeu ! Ca fait 50% de réduction et un prix dérisoire pour ce qui est, en toute simplicité, un des meilleurs FPS multi à avoir touché nos disques durs. De quoi rebooster les ventes, comme à chaque fois que Valve caresse votre porte-monnaie dans le bon sens... 

La liste des modifications, directement from Valve :

New features
Added The Force-A-Nature, The Sandman, and Bonk!
Added 35 new Scout achievements
Added crit boosted on/off sound effects
Added new sounds for upgraded teleporters
Added new sound for a fully charged medic dying
Add bonus points section to scores
Scouts earn a bonus point for killing Medics who are actively healing a target
Added several new speech concepts, mostly hooked up to new Scout lines
Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
Added several new Arena mode announcer speech events.
Added "First Blood" to Arena mode
Removed 2x item respawn times in arena
Changed backstab handling to fix facestabs
Spies disguised as enemy team can now see player IDs for enemies

New maps
Added community maps: cp_egypt, arena_watchtower, and cp_junction
Updated cp_fastlane with Arttu's new version

Mapmaker requests
Added new input for forward speed modifier to FuncTrainTrain
Added TeleportToPathTrack input to func_tracktrain

Fixed a bug where players would sometimes gib from non-gib damage kills
Fixed stat screen showing an entry for a class called "map."
Fixed item model panels not using team skins
Fixed obscure bug where spectators were able to carry the flag