La Game Update 4 de Vanguard arrive à grands pas et a commencé son épreuve du feu sur le Test Server. L'implémentation des montures volantes et des casques ravira les amateurs de ce titre. Bah oui, les casques n'était pas affichés, ça la foutait mal. En plus de tout ça, un paquet de modifications sont évidemment au programme ainsi que l'arrivée des Veteran Rewards, comme sur Everquest II : ce sont des cadeaux attribués à votre personnage selon son "âge" sur le serveur. Pour la liste complète, in english, et quelques images, c'est juste en-dessous que ça se passe.

-Via-

 

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Vanguard Update 4

  1. Flying Mounts
  2. Riftway Revamp
  3. Character Optimizations / Helmets
  4. Overland Raid
  5. Class Updates
  6. Veteran Rewards
  7. Refund Point Revamp
  8. Misc.

1. Flying Mounts

With Update 4 we have added the first two permanent flying mounts into Vanguard. Griffons and wyverns are now available for players to attain. Head to Southwatch to begin the griffon quest and to Ancient Port Warehouse for the wyvern.

2. Riftway Revamp

Also featured in Update 4 is a revamp to the riftway system. At level 10, once arriving at the first outpost after the newbie experience, the player will encounter the first riftway stone. These riftways are placed within all similarly leveled outposts, and are available immediately as options for travel. In addition, there will be a quest-giver at each riftway with 'region introduction quests', giving an overview of what content is to be found in each region as well as a delivery quest to visit a main quest giver in that region located near the riftway.

UI

Riftway locations are represented on the map. When moused over they will show an outpost name, region name, and level range. If the riftway is available to the player it will show up in color, and if not then it will be grey. When an available riftway location is clicked and the player has the requisite number of riftway shards, the shards are consumed and the player is teleported to that location.

Cost

Riftways will be tiered and color coded by level range and each tier will take a different amount of coin to travel. This will ensure that lower level players should always be able to afford to get to where they need to go while at the same time not trivializing the cost for higher level players.

3. Character Optimizations / Helmets

These two updates go hand in hand, because one allows us to do the other. First, we have done a lot of optimizations to player characters. By eliminating some of the extra bones that only affected minor, barely visible things in places such as the face we were able to add visible helmets - which would have otherwise been interfered with by those extra bones. The end result is slightly less customization in the facial area (but nothing drastic), better performance for the character models and brand new visible helmets.

4. Overland Raid

Many years after being driven into hiding by his murderous brothers, Fengrot Foulbreath has emerged from his slumber beneath the stagnant waters of Thelaseen. Although diminutive compared to his brothers, Fengrot makes up for this by being twice as cruel and ill-tempered as any of the other Sons of Torsheim. Having made a pact with Krigus, spirit of disease and decay, Fengrot hopes to use the spirit's power to destroy his most hated enemy - his brother, Torkald Who Mourns.

Fengrot is an overland raid target appropriate for 18 well equipped, high level players.

5. Class Updates

With GU4 the Druid, Necromancer, and Dread Knight class adjustments go live. The Shaman Patron quest change also goes live. Here are the details for each area and information on what we would like to test.

Druid

The druid's dps has been increased and the class focus has shifted toward using Phenomena much more often than previously. We want the class to function by using Phenomena roughly 30-40% of their casts. We accommodated this by lowering phenomena costs over all and by reducing the level and refresh time of Hierophant's Boon.

The main goal of testing the druid is to find if the new dps is satisfactory and if players feel that the use of Phenomena is acceptable and reaches our goal. Also players should be looking to see if there are any bugs or if there is anything that is on test that does not match the patch notes. Feedback regarding these changes should be given to the Druid class lead or posted on the forums.

Necromancer

The main focus of the necromancer adjustments was to fix bugs, focus the abilities and to make the selection between Wraith and Lich meaningful. We accomplished this by fixing bugs (obviously) and adding two new abilities to the class. Each choice has been given a unique ability. This unique ability grants bonuses to the strength of that form. For example the Wraith ability, Ghastly Revenge, makes all direct damage spells the necro has stronger when used.

The main goal for testing these changes is to make sure that the bug fixes worked properly, there are no new bugs and that the buffs granted by the new abilities are substantial enough to make the choice interesting. Feedback on these changes should be given to the Necromancer class lead or posted on the forums.

Dread Knight

Along with warrior and paladin changes, the dread knight was given a weapon preference. Dread Knights have had several adjustments to allow them to tank while wielding a 2 handed weapon. This will grant them higher dps and increased threat generation while tanking. Bug fixes and ability focusing were minor focuses during this pass.

When testing be sure to note tanking stats such as hate, mitigation and block value to make sure that you can still successfully fill your role. Also, be sure that the abilities changed reflect the patch notes correctly. Feedback on these changes should be given to the Dread Knight class lead or posted on the forums.

Shaman

The shaman patron quests have been redone and an option to deselect a patron and select a new one is now available.

Please focus on completing this quest, unselecting and reselecting your patron. We would also like feedback on the quest usability and prices of the respec totems. Feedback on these changes should be given to the Shaman class lead or posted on the forums.

6. Veteran Rewards

Veteran Rewards have been added to the /claim window. Rewards include titles, special items (such as vanity pets) and a set of furniture to place inside your house. Veteran rewards are available for players who have had active accounts for six months or more. Additional rewards are available every two months after that. Enjoy!

7. Refund Point Revamp

Refund points are now purchasable from adventuring and crafting trainers. Each point now refunds all of your allocated points up to your current level. Your first refund is free, all refunds after that increase in price. To help with allocation we have added a max button to the attribute section of the character sheet.

Here are the costs to respec:

Adventuring

0

50 Copper

5 Silver

20 Silver

50 Silver

5 Gold

Crafting

0

1 Silver

10 Silver

1 Gold

10 Gold

15 Gold


8. Misc



Bug Fixing


A good deal of time this update, especially for the programming department, has been spent fixing bugs. We tried to target issues that fell into one of two categories. First we obviously wanted to make sure any game breaking issues or bugs were fixed but after that we tried to focus on getting rid of as many small, annoying bugs as possible. Usability is a big focus, and we want to make sure the play experience is as seamless for players as possible. A full list of our bug fixes can be found below.

Harvesting

All harvesting nodes now use a tier specific labeling on their names and a consistent look regardless of rarity. They way they spawn has not been adjusted. The new display names are as follows

Metal

Tier 1 Metal Node

Tier 2 Large Metal Node

Tier 3 Rich Metal Node

Tier 4 Metal Vein

Tier 5 Large Metal Vein

Tier 6 Rich Metal Vein

Stone

Tier 1 Small Mineral Cluster

Tier 2 Medium Mineral Cluster

Tier 3 Large Mineral Cluster

Tier 4 Small Mineral Deposit

Tier 5 Medium Mineral Deposit

Tier 4 Large Mineral Deposit

Plant

Tier 1 Jute

Tier 2 Cotton

Tier 3 Firegrass

Tier 4 Silkbloom

Tier 5 Vielthread

Tier 6 Steelweave

Wood

Tier 1 Weakened

Tier 2 Barbed

Tier 3 Dry

Tier 4 Knotted

Tier 5 Dusky

Tier 6 Aged

Flying Mount Masters

Flying mount masters are located near each rift point and have had their costs scaled based on the riftway near them. Their flight times have also been reduced.

Green Rifts: 25 Copper

Blue Rifts: 2.5 Silver

Yellow Rifts: 10 Silver

RedRifts: 25 Silver


Item/NPC changes

Common rarity has been changed to uncommon for any items above 20.

Uncommon and higher items that drop off of named NPCs have had a bump up in power.

All quest rewards have had a bump up in power.

All attuning dusts are now available for purchase on exotic goods vendors.

All named and bosses with placeholders will now spawn more often.

All named drops are now BOP and no longer deconstructable.

Please when you see this on test take some time to try out these changes and give us some feedback. We will try to update test as much as possible before the update is ready to go live. We would also like to schedule some focus testing next week, I will post details once we know when.


A note on bugs:



The development team has fixed a great deal of bugs with this patch, more than can be included in this preview. Below are some of the bugs that have been corrected, and should be tested on the Test server:

Tehatamani spawning issues fixed.

Craigwind shrines issues fixed.

Hegnarian spawn issues fixed and some adjustments to resolve bottleneck issues.

Ceros island content has been adjusted.

Legendary crafted item levels fixed.

Sigil droprate has been increased slightly.