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[font="arial, verdana, sans-serif"][size="2"]Jakub Dvorsky est un vieux de la vieille de la scène indé Flash, comme Patrick Smith (http://vectorpark.com , http://windosill.com) qu'il cite dans l'interview. Guère étonnant, les artistes qui poussent Flash aussi loin jusqu'en faire des productions complètes, on peut les compter sur les doigts d'une main.[/size][/font]
Botanicula a l'air très interessant!
Je vous invite à lire également la réaction d'Amanita à la question (épineuse) du piratage Pc, sachant que Machinarium est tristement célèbre pour avoir été plus piraté que le ministère de l'économie, c'est dire. ![]()
[font=verdana, geneva, lucida,]PCG also had a chance to chat with Jakub Dvorský regarding his views on piracy and the possibility of implementing DRM, since Machinarium was such a heavily pirated game.
"I don't see pirates as plain thieves as I also pirated heavily when I was younger, with plenty of time to play many games but very little money to buy them," said Dvorský. "Pirates can actually help to promote the game if it's good and some of them even pay for it afterwards if they think it was worth it. Of course the piracy is still a big problem on PC, but considering how many PC gamers are in the world it's definitely worth developing for PC.
"As for DRM, we just don't believe it's working. It's usually only an annoying complication for paying customers."
Despite piracy, Dvorský feels PC is still the best format to create games on when you have a small team.
"It's very easy to develop and publish games for PC and that's very important for small teams with limited budgets. You need a lot of experience, time, money and endless patience for developing on consoles - it's a really painful process."[/font]
source.
Encore + d'images par ici
http://www.gamesidestory.com/2011/03/26/amanita-design-travaille-sur-trois-nouveaux-titres/#more-2003

28 mars 2011
28 mars 2011
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