Les possesseurs de Xbox 360 peuvent se rejouir : Akai Katana, danmaku horizontal sort aujourd'hui avec une grande quantité de modes de jeux.Les changements entre le mode arcade et zetsu montrent un vrai travail de conversion et un gameplay aussi élaboré.Cave STG nous fournit aussi un schéma expliquant la liste des modes et formes de votre avatar.

-16:9 widescreen.

-Additional stage from Shin mode is included.

-Removal of the limit on the amount of scoring items on the screen at once.

-The power of the gun when exiting from Nenshin has been reduced.

-The item suck-in range when in Ninja form has been widened.

-The adsorption range of the options in Fighter form has been widened.

-The time for the score items to stay on screen before disappearing has been lengthened.

-When the hit count reaches 256, the items that appear from the enemy bullets are medium score items.

-When you defeat an enemy shooting lasers when you are in Fighter form, those lasers turn into small energy replenishment items.

 

-Movement speed of Kinsenka (Type A ship) has been increased in Attack mode.

-Movement speed of Kochouran (Type B ship) has been increased in Attack mode.

-Movement speed of Yaezakura (Type C ship) has been increased in Defense mode.

-For Kochouran and Yaezakura, when in Fighter form, the amount of
energy replenishment items produced when their options embed into an
enemy has increased.

-The timing of the appearance of energy replenishment items from the options shooting in Fighter form has been changed.

-Laser damage when in fighter form has been doubled.

-For Kinsenka, when exiting from Nenshin, the time it takes for the options to return to default formation has decreased.

-For Yaezakura, when exiting from Nenshin, the time it takes for the options to return to default formation has increased.

-The amount of energy replenishment items produced when an enemy is defeated has been increased.

-The amount of suicide bullets produced when in defense mode in Ninja form has increased.

-When in Ninja form, the amount of score items produced from medium-sized enemies has increased.