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En effet, actuellement en phase de certification sur Xbox One, comme le précise le coordinateur du jeu, Marcin Momot sur Twitter, le patch en question "devrait" sur la bécane de Microsoft, entre autres, bloquer le frame rate à 30 images par seconde.

D'une taille de 500 Mo sur PS4 (sans doute identique sur Xbox One), la mise à jour corrige donc de nombreux bugs et stabilise le frame rate aussi bien en jeu que durant les cinématiques.

Corrections des bugs et autres améliorations (en anglais) :

  • Corrects a bug where the player was able to shoot bolts at friendly NPCs.
  • Corrects an issue related to Stamina regeneration while sprinting.
  • Corrects a bug that could cause spontaneous combustion of gas clouds.
  • Reduces spawn times for certain groups of NPCs.
  • Blood particles will now properly appear on water surfaces after foes are killed.
  • Corrects a visual effect in the Wandering in the Dark quest.
  • Improves foliage behavior in scenes. Reduces foliage shadow popping. "Melltith" sword is visible again.
  • Fixes some minor graphics bugs in Gwent.
  • Corrects some missing translations in localized versions. Improves performance, especially in cutscenes and during gameplay.
  • Introduces a number of minor improvements in SFX.
  • Fixes an issue that could have caused an infinite loading screen in certain circumstances in Wandering in the Dark quest.
  • Corrects an issue in the dialogue system that might have caused rare instances of dialogue looping in certain scenes.
  • Improves stability in gameplay and the UI, especially during games of Gwent.
  • Upgrading items included in gear sets no longer destroys rune sockets on said items.
  • Fixes an occasional bug in the Journal in the Fake Papers quest.
  • Enlarges the loot pop-up window in the UI.