LA Noire : les premières images
#4
Posté 16 février 2010 - 12:53
Là il fait trop jour et trop beau.. On verra comment ça évolue, ça reste bien sûr une bonne chose que le projet ne soit pas juste mort.
#6
Posté 16 février 2010 - 13:09
Le moteur a l'air d'assurer pas mal pour ce qui semble un GTA-like, non ?
#7
Posté 16 février 2010 - 13:10
#12
Posté 16 février 2010 - 14:08
Anfalmyr, le 16/02/2010, 12:44, dit :
Bon sinon, c'est très jolie, et avec Mafia 2 qui arrive...
Bah t'as toujours pas compris !
Sony a laissé le projet, pas sauvé
#13
Posté 16 février 2010 - 14:45
oxbow, le 16/02/2010, 14:08, dit :
Bah justement je le trouve très beau GTAIV meme maintenant (deux ans après la sortie du jeu) c'est peut être pour ça que je trouve pas ça vilain (apparemment je ne suis pas le seul)...
#14
Posté 16 février 2010 - 14:50
seblecaribou, le 16/02/2010, 14:45, dit :
Mais moi non plus, seulement pratiquement toutes les prochaines productions de GTA like, devraient être plus "beaux"
#16
Posté 16 février 2010 - 15:00
#17
Posté 16 février 2010 - 16:38
furorentsu666, le 16/02/2010, 15:00, dit :
Bah va dire ça à Game Informer qui semble bien renseigné sur le jeu, pour eux les phases d'action sont comme un GTA-like.
Maintenant si tu penses que ça nous amuse de relayer quelque chose de faux, grand bien te fasse.
#18
Posté 16 février 2010 - 16:52
MaXoO, le 16/02/2010, 13:17, dit :
Hate d'en voir plus, vous croyez qu'il reprend le fameux moteur physique de gtaIV ?
Amen... en plus le jeu apporte autre chose, notamment le coté enquête qui à l'air assez poussé et qui est pour moi un vrai plus par rapport à Mafia 2 ( même si je l'attends beaucoup aussi) ou autres classiques du genre.
#19
Posté 16 février 2010 - 18:54
oxbow, le 16/02/2010, 16:38, dit :
Maintenant si tu penses que ça nous amuse de relayer quelque chose de faux, grand bien te fasse.
Heu c'est bien un jeu d'enquête dans un monde ouvert et c'est dans le gameinformer..., faut peut être arreter d'appeler tout les jeux sanbox des GTA-like
Citation
You play as Cole Phelps, a beat cop looking to clean up the streets of L.A. It won't be easy, seeing as how the L.A. police force is mired in corruption from top to bottom. Phelps has his own issues to deal with, including some very bad things he did in World War II. Though he starts low on the totem pole, over the course of L.A. Noire Phelps progresses through a series of "desks" in the department, including traffic, vice and, ultimately, homicide.
As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won't find highlighted items sitting in obvious places. Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.
Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.
When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.
Unfortunately, GI wasn't shown any of the gunplay, so the set-up for the action sequences is still a mystery.
#20
Posté 16 février 2010 - 23:52
Herlock, le 16/02/2010, 18:54, dit :
j'ai lu ça:
Citation
- Adds new adventure elements to the familiar drive and shoot gameplay model, essentially, according to the games' Producer Jeronimo Berreira, the game is "an adventure game that playes like a GTA". You'll have to do real police work - interrogation, piece together various evidence, and even idetify whether a person is lying to you or not by their facial expressions... which is made possible by Team Bondi's hard work in the field.The crimes in the game are also stylized to the time thanks to the research Team Bondi's Brendan McNamara has done on the subject.
- 300 people are involved in vocal and facial capture, everyone starting with the protagonist and ending with a random padestrian is fully voiced and animated... and the most famous person invloved? Ken Cosgrove from acclaimed TV show "Mad Men"
- Facial models in the game are indestinguishable from the real thing... there are no problems with lip syncing either (it's essentially perfect), and according to Team Bondi's Brendan McNamara, these features allow character interaction levels beyond those of Uncharted 2 or Mass Effect 2.
- As you progress in the game and in crime solving, your protagonist, Cole Phelps, will also progress in rank - from simple beat, street cop solving simple crimes, to a homicide detective, the most prestigious job in the department.
- It's not all investigation! You'll get to participate in plenty of shootouts, car chases, and witness explosions galore. However, for Team Bondi mixing the elements of open-world GTA gaming with first-class atmosphere and storytelling is very important
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